Getting Started with Meta Quest 3
Set up developer mode, sideload your first Unity app, and use hand tracking on the Meta Quest 3.
Prerequisites
- Meta Quest 3 headset (borrowed from the lab)
- A Mac or Windows PC with Unity 2022.3 LTS or newer
- A Meta developer account (free at developer.oculus.com)
Step 1: Enable Developer Mode
- Install the Meta Quest mobile app on your phone
- Open the app → Menu → Devices → select your headset
- Tap Headset Settings → Developer Mode and toggle it on
- Put on the headset — it will restart in developer mode
Step 2: Set Up Unity with Meta SDK
- In Unity Hub, install Unity 2022.3 LTS with Android Build Support
- Create a new 3D (URP) project
- Open Package Manager → Add package by name and add:
com.unity.xr.oculus com.unity.xr.management - Go to Edit → Project Settings → XR Plug-in Management → Android and check Oculus
Step 3: Build and Deploy
- Go to File → Build Settings and switch platform to Android
- Click Build and Run with your Quest connected via USB-C
- Accept the prompt on the headset to allow USB debugging
Step 4: Enable Hand Tracking
In your XR Rig, add OVR Hand components to both hands and enable OVRManager → Hand Tracking Support → Controllers and Hands.