Beginner ⏱ 30 min By SxL Staff

Getting Started with Meta Quest 3

Set up developer mode, sideload your first Unity app, and use hand tracking on the Meta Quest 3.

VRMeta QuestUnitySetup

Prerequisites

  • Meta Quest 3 headset (borrowed from the lab)
  • A Mac or Windows PC with Unity 2022.3 LTS or newer
  • A Meta developer account (free at developer.oculus.com)

Step 1: Enable Developer Mode

  1. Install the Meta Quest mobile app on your phone
  2. Open the app → Menu → Devices → select your headset
  3. Tap Headset Settings → Developer Mode and toggle it on
  4. Put on the headset — it will restart in developer mode

Step 2: Set Up Unity with Meta SDK

  1. In Unity Hub, install Unity 2022.3 LTS with Android Build Support
  2. Create a new 3D (URP) project
  3. Open Package Manager → Add package by name and add:
    com.unity.xr.oculus
    com.unity.xr.management
  4. Go to Edit → Project Settings → XR Plug-in Management → Android and check Oculus

Step 3: Build and Deploy

  1. Go to File → Build Settings and switch platform to Android
  2. Click Build and Run with your Quest connected via USB-C
  3. Accept the prompt on the headset to allow USB debugging

Step 4: Enable Hand Tracking

In your XR Rig, add OVR Hand components to both hands and enable OVRManager → Hand Tracking Support → Controllers and Hands.

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