Building for Apple Vision Pro with Unity PolySpatial
Create your first shared-space visionOS app in Unity using the PolySpatial package — from project setup to running on device.
Read tutorial →Step-by-step guides for tools, hardware, and workflows used in the Spatial Experience Lab.
Create your first shared-space visionOS app in Unity using the PolySpatial package — from project setup to running on device.
Read tutorial →Set up developer mode, sideload your first Unity app, and use hand tracking on the Meta Quest 3.
Read tutorial →From STL file to finished print — slicing in Bambu Studio, choosing materials, and picking up your print from the lab.
Read tutorial →